Regardless, it was a fun game and perfect between marathon sessions of Need for Speed, Quake 3 and Counter Strike
Soulcalibur VI
The first time I played Soulcalibur was on a Dreamcast at a gaming competition at one of India's first gaming cafés near MG Road in Pune. While I do not recall the name of the café, I do recall matka calibur as it was lovingly called amongst the gamers.
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The matka here referred to the reliance of the game on chance wins by button mashing rather than developing actual skills to play it. Regardless, it was a fun game and perfect between marathon sessions of Need for Speed, Quake 3 and Counter Strike.
The release of the new Soulcalibur feels nostalgic. It still lives up to the matka calibur moniker, where I had no idea how just button mashing was enough to create seemingly complex moves. It was also a valid strategy even through most of the story mode. This also means it's fun to play.
Yes, Soulcalibur VI is not the prettiest one-on-one fighter in the market right now, but what it lacks in graphic appeal, it more than makes up with customisation. I made a few anime characters using the feature and it was easy to use. There are, however, a limitations in terms of equipment. But, Soulcalibur VI delivers on the basics, staying true to its brand.
Soulcalibur VI
Rating: 4/5
Developer: Bandai Namco
Publisher: Bandai Namco
Platform: PS4, XBO
Price: Rs 3,999
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